AF: Octorider (Blue Imp + Octoblush) 0CB0C0
*** Stock [length: 16 hex] ***
** Normal/idle actions Block **
00 00 00 00 - null/idle
FE - End Condition
00 00 06 00 - face nearest?
FE - End Action
FF - End Block

** Counter-attacks Block **
00 00 00 00 - null/idle
FE - End Condition
00 00 06 00 - face nearest?
FE - End Action
FF - End Block


0C93DC - Switched Octobino's and Octorider's pointers to script data because Octorider had no space to work with
*** My modified version [length: 1E hex] ***
Some bytes were subtracted from the Octoblush to make this a decent and functional enemy.
** Normal/idle actions Block **
00 00 00 00 - null/idle
FE - End Condition
02 1B 37 00 00 00 - attack highest hp with Blindness
01 01 08 04 - Physical attack 01 to PC with lowest hp, stand still
FE - End Actions
FF - End Block

** Counter-attacks Block **
00 00 00 00 - null/idle
FE - End Condition
02 25 05 00 00 00 - attack random PC with Fire (Rolypoly) / removed from Octoblush and added here
FE - End Action
FF - End Block
